The Golden Line
This was a 12 weeks long group project in our 2nd year at Escape Studios, London. The brief was to make a fictional DLC level for the Bioshock franchise, while the criteria was to be AAA quality, fully playable level, must be placed in London and should tie closely into the already available franchise.
Team members and their main role were:
Hannah Clark - Lead/Environment Artist
Viktor Pecsi - Producer/Environment Artist
Willow Sorour - Lighting/Prop Artist
Kyran Roe - Character/Environment Artist
Giulia Sfogliarini - Writer/Environment Artist
Jakub Ziaja - Tech/Prop Artist
Palagamsan Sivapathasundaram - Tech/VFX Artist
Joel Mulenga - VFX/Audio Artist
Tyrone Harper - Environment/Prop Artist
Due to the small team size, our roles were just a guide, as everyone had to help in various roles through the whole project.
Softwares used:
Autodesk Maya
Zbrush
Unreal Engine 4
Substance Painter
Substance Designer
Adobe Photoshop
Perforce
Balcony
Area for the cafe, which acts like a shrine for Lilith, our protagonist.
Corridor
Inspired by various London underground stations and featuring some iconic details for an authentic feel.
Bathysphere
The game's starting area, an elegant elevator.
Generator Room
Based on submarine and ship engine rooms for a contrast to the open and airy main hall.
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