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A Rabbit's Tale
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A Rabbit's Tale

by Malin and silverlyra on 31 May 2022 for Rookie Awards 2022

The snails have invaded your village and eaten all your vegetables. Adventure into the deep unknown to find more food and get your revenge.

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A Rabbit's Tale

Play the game 

Link to download a ZIP with our game.

https://drive.google.com/drive/folders/1mDQm6ImjwROYAfqNAaq7Ck8GS_j2Ybsv?usp=sharing

Requirements

-Single player

-Keyboard or Xbox controller

-PC with Windows

-Unzip the folder then just click on “Arabbitstale.exe” to play! Hope you enjoy it!

About

A platform game with multiple endings. You play as a heroic rabbit with a quest for revenge and justice. The snail army is expanding and stealing all the food they can find. Your village is now starving and the people need a hero to help them! Travel through the forest, fields and desolate snail kingdom, fight a dangerous army and collect food for your village along your quest. Make sure to stop by the statues of your ancestors to save your progress, but if you anger them there’s no telling what you might become.

This game was made as a school project in 8 weeks, halftime, by 14 students. We sought to make a game inspired by medieval tapestries. We really wanted the movement in the game to feel fluid. Our sound designer Elias Wirtén has composed an enchanting soundtrack that will enrich your adventure.

Art

All the art assets were drawn by hand and were inspired by medieval tapestries. We wanted to create a style that was reminiscent of old story illustrations about epic tales of heroism. 

Levels

Our levels were created using a custom Level Editor made by our programming team. Tiles put together by the artists were painted across a canvas to create the levels. The editor had several layers: Main game, art background, art foreground and decoration. These layers allowed us to edit parts of the level without disturbing our previous progress, this system also helped us create depth in the scene. 

Animation

All animations were made in Maya. In keeping with our theme of illustrations brought to life, our animators decided to make puppet animations using planes. After putting together the concept, the artists created a texture that laid out all the body parts of each character. This texture was then used to cut out planes in Maya that were rigged and animated. 

Team members

Henrik Jangefelt Nilsson - Programmer

Henrik Park - Programmer

Kevin Fredin - Programmer

Oskar Sönne - Programmer

Stefan Philström - Programmer

Jonathan Mårtensson - Level designer

Mattias Larsson - Level designer

Arvid Aspeborg - Animator

Emelie Bettoschi - Animator

Malin Fröjd - Artist

Linus Härstedt - Artist

Lowe Silverlyra - Artist

Victor Ek - Artist

Elias Wirtén - Sound and music


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