3D Environments 2021-2022
These are some of the environments I did during my journey at Think Tank Online. It was such a great experience and I am forever grateful for everything that I have learnt. Enjoy!
French Revolution
This is my latest project done during my Mentorship Term. It was my first exterior environment and I wanted to catch the expressive mood of the concept. The lighting was especially important to create the feeling of fought battles on the streets and brighter days to come.
I used Maya and ZBrush for modeling, Substance Painter and Substance Designer for the textures and put it all together inside Unreal Engine.
This was the reference. Concept by Nikola Sinitsa: https://snikola.cgsociety.org/sdx5/paris-xviii
I sculpted most of the tiling materials inside ZBrush and took them over to Substance Painter for texturing.
These are all the tiling materials.
To get a better feeling of the dusty and empty streets, I placed some fog cards in the scene.
Egyptian Temple
This project was done during my Advanced Term at Think Tank. It was my first project on a bigger scope. The main focus were the props, especially the different statues, which were a challenge by itself because I had no knowledge about anatomy at all.
The temple was made with modular walls and the columns were reused as well throughout the scene. I placed all the floor tiles by hand to get more variation.
The statues and the lion heads of the brazier were sculpted in ZBrush and, like the other props, hand painted in Substance Painter. I used some tiling materials I did in Substance Designer on the marble statues and the brazier.
Probably the most intriguing prop for me was the Anubis statue based on the ones found in the tomb of Tutanchamun.
This was the reference. Concept by Armando Savoia: https://www.artstation.com/artwork/g2XWE
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