Game Environments and Assets
This is a collection of my environments that I've made for the Environments 2 course at Digital Arts and Entertainment, as well as my very first procedural tool created with Houdini last year.
The Forgotten Tower
This was my very first time using Unreal Engine 5. The goal of this assignment was to create an environment with fully dynamic lighting and make a simple piece of vegetation. All assets come from quixel bridge or free asset packs, save for the water lily.
Based on a wonderful concept piece by SinJong Hun: https://www.artstation.com/artwork/3oqe6B
Home Library
This was the second assignment for the Environments 2 course. The goal was to make a photo-realistic arch viz scene, entirely with baked lighting in UE5. I created the curtains and the lamp asset. Books from the Quixel asset library.
Chair by ¡Jacques is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Cart Generator
This tool was created in Houdini for the VFX Sim 1 course. The goal was to get acquainted with basic procedural modeling principles inside of Houdini.
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