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Concept Art & Visual Development Portfolio
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Concept Art & Visual Development Portfolio

Daria Burdukovskaya
by dariaburdukovskaya on 28 May 2022 for Rookie Awards 2022

Here is a selection of my 2D artworks that I have worked on. When creating an image I always strive for storytelling. I use everything that I have learnt about an image to convey a specific story/message from a simple prop design to a detailed keyframe.

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Achromatic

Concept art produced by me for the cancelled student short movie project, Achromatic. It was an original idea of mine, I was its director and art director. The idea of mine behind the project was to explore the themes of gender, sexuality, norms and traditions and belonging. The artistic direction taken for the project was to speak about the themes in abstract terms, through a world that is set on a canvas for acrylic painting which only has two colors, blue and pink.

Let's start with the posters that I had the pleasure of designing:

Characters

The main character, Violet, an outcast from the world who challenges the norms and finds a new color in the world of pink and blue, Violet finds purple. The design had changed over the course of the pre-production of the movie to address some technical issues of rigging and fx of the first design.

I designed first few versions of, Taffee, representative of pink characters. For pinks we were going for bubbly and round shapes from the very beginning.

In the early versions of the movie there were quite a few secondary characters, such as shopkeepers and crowds.

Characters' Movement

I have done a few explanation sheets to give the riggers and animators an idea of what the characters' anatomy is and how they behave and move to help the storytelling.

For each expression and posing sheet I have marked the shot number as at this moment of the production of the film we had a more or less concrete animatic.

Violet in terms of acting was supposed to be very human, to be that audience surrogate and connect with the viewer.

In the meantime for blue and pink I had an idea of them behaving more like birds rather than humans, which is inevitably what causes the miscommunication between the rest of the world and Violet. Two different body languages. For facial expressions of both blues and pinks the area around the eyes doesn't change much, this was a deliberate choice to further dehumanize those characters and in turn amplify the expressivity of Violet. 

Props & Environment

For the first designs of the birdhouses I was inspired by bird feeders, later on the houses' shapes became more abstract to reflect the designs of the characters.

FX

In the first version of the project the characters were supposed to transform into monsters to tease each other, but the main character has overdone it completely by transforming into "the most terrifying creature that the world has seen". At the same time, the transformation of the blue character was supposed to look very silly and not too scary compared to Violet's version.

I had an opportunity to create a concept explaining how the FX of the rain and its interaction with the characters would look like taking into account the acrylic paint nature of the characters.

Later on the rain was replaced by a tsunami. It would essentially wipe the paint away and mix it inside to a point of burgundy color. The wave was a manifestation of Violet's sadness after being rejected by both groups, a destructive force that Violet had to face.

Light & Color Boards

Keyframes

Sinitza Project

The brief for this project was to create a concept for a creature/character with the purpose of being recreated in 3D for a film production. From the very beginning I wanted to make two characters, male and female.


I decided to recycle the following design from the previous year:

I have started with some exploration sketches, I wanted to incorporate braids in the morphology of the creature and find an interesting take on wings. After I have done some silhuettes exploration.

In the end I have went with not the most ambitious design to make sure that I can recreate it in 3D with the skillset and available time at the moment.

Stop Motion Puppet

I was so fortunate to have been approached by a stop motion animator (my fellow classmate) to design a puppet for them. For this project I had a few constraints, such as the design had to fit the stop motion animation specifics, armature was premade and there were not all puppet making techniques available to make the design come to life and the character had to be a human female. Otherwise, I had the liberty to explore several different routes for the design, ultimately the client has chosen the cow costume. This project is a great example of the process I have when asked to create a design.

Parasite Project

My task for this project is to come up with a parasitic jellyfish design, for a creature that another concept artist was working on. The work displayed here is entirely mine.

Small Critter

For this little critter I have combined two dog breeds, Yorkshire Terrier and Dachshund, lizards, geckos, otter... to try and come up with an adorable soup of a creature. It went through an ideation process where I finish a piece, don't like how it came out, but love the idea behind it so I try again. This process is not efficient for production purposes, however I wanted to share this type process behind some of my personal projects.

Creature Concept Art Collection

The following is the collection of creature designs done for fun.


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