3D Architecture
Hello, my name is Rebecca Thomason this is my 3D work for my third year at Flinders University/CDW Studios. I would like to work in pre-production for the film industry. I have a diploma in makeup artistry and would love to work at a studio where I can use my abilities in both practical and digital effects.
During my third year of studies, for our 3D modelling boot camp with Alexander Colvin we were tasked with replicating a fantasy library based on the concept provided. For the class, we mainly used Maya, Zbrush, and Substance Painter, using the UDIM workflow, following a film pipeline. The final renders were done using Arnold including UDIM textures and displacement maps.
Concept
Nathan Thorman provided the concept art for this assignment
Inspiration and Reference
For the reference and inspiration, I focused on using objects and architecture from the Medieval and Gothic time periods.
Final Image
Process
Object and Wireframes
Another one of my classes for this year focused on creating a scene based on an image found online. The image I chose to base my room on was by interior designer Jellina Detmar. The aim of this project was to follow a film pipeline and create models ready for subdivision, with correct topology, Uv's and to create our own textures. The programs we used for this project were Maya, Zbrush, and Substance Painter. All the items and textures in this scene are my own besides some of the background plants.
Reference
Much like any project, I spend a while gathering references and often use Pinterest as a way of saving and gathering references to uses later.
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