Character & Props Collection
This is a collection of environments and props I made during the last 2 years. Those are School and also personal projects. Hope you'll enjoy it!
Hi! My name is Rémi Bard and I am currently in my 5th year studying Game Art at Isart Digital Paris. Here's a collection of my work from the last 2 past years! All of this was made between September 2020 and now. I try to focus to learn new techniques and how to get better every day to become hopefully one day a character artist.
Dragon
A personal project I've made for practising Game-ready character.
My goal was to stay relatively low poly with an objective that I fixed around 20k tri. It was a great opportunity to practice character pbr workflow :
- Creating a High Poly model in Zbrush
- Creating the Low-Poly in Maya
- Unwrap UV Map in Maya
- Baking in Substance painter
- Texturing in Substance Painter on one 2k texture map
- Rendering in Maya with Arnold
Mandalorian Fan-Art
A personal project I've made for practising Hard Surface modelling in Zbrush and also game-ready characters.
My goal was to fit Hicham Habchi's concept in 3D, working on simple stylized elements and trying to keep an interesting posing.
- Creating a High Poly model in Zbrush
- Creating the Low-Poly in Maya
- Unwrap UV Map in Maya
- Baking in Substance painter
- Texturing in Substance Painter on one 2k texture map
- Real-Time Rendering in Marmoset Toolbag 3
Fishing Gran Ma
This is a 3D Game ready low poly character that I made for a rpg school project. She's the main character of our game.
- Creating a High Poly model in Zbrush
- Creating the Low-Poly in Maya
- Unwrap UV Map in Maya
- Baking in Substance painter
- Texturing in Substance Painter on one 2k texture map
- Real-Time Rendering in Marmoset Toolbag 3
You can find below the trailer of this student project :
Stylized Guard
This is a school project that I made to learn the character game-ready pipeline from concept to animation. This is my very first character.
The goal was to make the lowest model. This one is around 11 500 tri (sword and character).
I made the High poly in Zbrush and retopology in Maya.
I also made a quick Rig and skinning for the posing and make it ready to animate.
The texturing was made in Substance Painter.
The rendering was made in Marmoset Toolbag 3.
Speed Sculpt practice
This is a very short personal practice that I made recently to study anatomy and stylized hair in a short amount of time.
- Sculpting made in Zbrush
-Rendering in Maya
Wall-E Fanart
School exercise that I made 2 years ago. We had to do a robot with only Maya for modelling under 10k poly and photoshop for hand painting PBR textures.
It was a very challenging exercise that allow me to understand how PBR is working and how to reproduce it by hand.
Stylized Sword
Personal Project that I made to practice stylized props with a classic PBR workflow :
- Modeling Low poly in Maya
-Modeling High Poly in Zbrush
-Baking/Texturing in Substance Painter
- Rendering in Marmoset Toolbag 3
Original concept made by Arturo Villagomez
Thank you so much for your attention! I hope you liked some of my artworks!
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