Environment and Character Art
This is my best work of the last year. One is a full Environment Study and the second is a Character Study
Environment Study: Overgrown Train Station
This is my Overgrown Train Station environment created for Unreal Engine 4. The project is inspired by a concept art piece done by Darya Lange, for which a link can be found at the bottom. All assets were created using a mix of Maya, Zbrush, Photoshop and Substance Painter.
I set myself the goal of bringing this scene from start to finish, paying attention to foliage and clutter assets to make the scene work as well as possible. Finally, I have learned a lot about Unreal Engine and the workflow that goes into creating great environments, which I will carry over into my next project.
Texture Break Down
Colour Map > AO > Metalic > Roughness > Oppacity
Character Study: Stylised Orc Character
This Stylised Orc Model is loosely based on concept art by Betty Jiang. All parts are where done by myself using Zbrush, Maya, and Substance Painter.
The goals of this project were to create a model in Zbrush and then take it through the entire pipeline of retopology, UV unwrapping and texturing.
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