It Will All Die Out

It Will All Die Out

Ana BarrĂ³s Calvete
by Annana on 26 May 2022 for Rookie Awards 2022

Hi! I'm Ana, an Architect and 3D Artist from Spain. I use 3D to recreate the worlds that I imagine.

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During this last year everything has remained the same and everything has changed at the same time. I have finished the master's degree in Architectural Visualization at butic The New School, started another master's degree in Unreal 5 also at butic The New School, changed jobs, moved to new a place or friends that are no longer there.

This year I have not had as much time as I would have liked to spend on my personal projects. I have invested most of that time in finishing the final master's project that you will find below.

It All Die Out Video

This video is part of my final project for my master's degree in Architectural Visualisation at butic The New School. The idea was to make a 2 and a half minute video telling a story of our choice. This was my first time doing this kind of project so I had to plan it very carefully. 

My biggest challenge in this project was how ambitious I was with my intentions, as my mind wanders a lot and I love fantastic scenarios. What was clear to me was that I wasn't going to settle for making a video of a typical Architectural Visualisation that I could do any day at work, but that I had to take advantage and do those things that I knew I was very unlikely to be able to do. Very large scenery, with general planes, plus the particles, which I had never practised in depth before. The rendering time didn't help either, so there are some shots that I couldn't render as well as I would have liked. One of the things I most enjoyed doing in this project was the animation and rigging of the piston system that moves the factory.

In a hyper-industrialised world, where there is no form of energy generation left. Humanity has trapped this entity from which they extract the energy that powers their entire industry.

The story is divided into 4 different areas: the city, the ball room, the engine room and the re-emerging nature. Here are a few views of some of the shots I liked the most.


The first thing I did before I started looking for references was to find the right song that would tell me a story. After many hours of listening, I realised that Fellow Feeling by Porter Robinson was the song I had to use. His album Worlds is wonderful and makes my mind travel through multiple ideas every time I listen to it.

Once I had chosen the song and, therefore, the story, it was time to look for references for what I wanted to tell. To do this, I set up several moodboards according to the different spaces that were going to be shown in the video: the ball room, the city, and the natural space.

Now, once I had chosen the references, I made a first sketch of the idea in an animatic. First I made a version with coloured planes to be able to match the beats of the song. After that, with simple drawings to be able to indicate the spaces and some very basic types of shots.

Here is a video synchronising the animatic with the final video.

Thank you very much for taking the time to view my entry, and I hope you liked it :) 

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