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Technical Art / Generalist Works
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Technical Art / Generalist Works

Alexander O'Dea
by AlexanderODea on 2 Jun 2022 for Rookie Awards 2022

Showcase of works I made as a student at the Academy of Interactive Entertainment, personal projects and group game Demon King. On Demon King, I was responsible for VFX, environment, character rigging, and look development. Character modelling and animation by Meaghan Patrocinio and Lily Stuart respectively.

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Monster Tracker - Character

Created for a 2nd year university project. Learnt a lot about stylised sculpting, game retopology/UVs and had a fun time with rigging. 

Demon King - VFX

Demon King is a third-person online multiplayer king-of-the-hill game where you become a powerful demon. Devour other demons to grow, evolve and become the King of hell. It was created in a team of seven for a university major project. 

You can find a link to the project here.

Here's a selection of shaders and VFX I made for the game:

Demon King - Environment

Environment with and without baked lighting. I was responsible for the asset creation, lighting, shaders and textures. The level layout was done by Alex De Oliveira, a designer on my team.

Created a ground shader for Demon King that reads vertex color to apply textures and maps UVs to worldspace based on normals.

Ground Shadergraph

Demon King - Concepts

Concept sketches of the three paths of demon and their evolution


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