Technical Art / Generalist Works
Showcase of works I made as a student at the Academy of Interactive Entertainment, personal projects and group game Demon King. On Demon King, I was responsible for VFX, environment, character rigging, and look development. Character modelling and animation by Meaghan Patrocinio and Lily Stuart respectively.
Monster Tracker - Character
Created for a 2nd year university project. Learnt a lot about stylised sculpting, game retopology/UVs and had a fun time with rigging.
Demon King - VFX
Demon King is a third-person online multiplayer king-of-the-hill game where you become a powerful demon. Devour other demons to grow, evolve and become the King of hell. It was created in a team of seven for a university major project.
You can find a link to the project here.
Here's a selection of shaders and VFX I made for the game:
Demon King - Environment
Environment with and without baked lighting. I was responsible for the asset creation, lighting, shaders and textures. The level layout was done by Alex De Oliveira, a designer on my team.
Created a ground shader for Demon King that reads vertex color to apply textures and maps UVs to worldspace based on normals.
Ground Shadergraph
Demon King - Concepts
Concept sketches of the three paths of demon and their evolution
Comments (0)
This project doesn't have any comments yet.