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Game & Environment Art by Paulien Wygaerden
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Game & Environment Art by Paulien Wygaerden

Paulien Wygaerden
by paulienwygaerden on 20 May 2019 for Rookie Awards 2019

As a 3D artist I love creating environment art and props, both realistic and stylized. I hope you enjoy my work.

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Deep in the ocean 

As an assignment for school I made this diorama in Zbrush. We first had to make a photobash of various concepts found online. After making a blockout in 3dsMax, I sculpted every detail and poly-painted it in Zbrush using the photobash as a reference. 

Ruins in a forest

An assignment for Level Decoration based around composition and lighting. It's a 3D scene built in the Unreal Engine, using realtime rendering, with assets from the Unreal Marketplace and materials from Substance Share.

Low Poly Jungle

For a group project where I was in charge of creating the jungle level for a game, I made the 3D models such as trees, foliage, flowers, Mayan architecture and various traps in 3dsMax that I then used to create the jungle mountain level. 

Mountaintop Hotel

This concept was created for the course of Stylized Design, the idea that I came up with is that of an old repair post that was later turned into a hotel. I started out by making several sketches and then refined my favorite one in Photoshop. 

Lewis Gun

This is a game ready asset that I made following the high-poly to low-poly workflow. I used 3dsMax and Zbrush to model the high and low poly versions of the gun and I then textured it using Substance Painter. 

Old ribbon microphone

This is a game ready asset made with the same workflow as above. High-poly to low-poly, modelled with 3dsMax and Zbrush and textured using Substance Painter. 


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