Candor Castle - Environment
Candor Castle is a real time 3D environment built inside of Unreal Engine 5. This is my thesis and final school project as a student at CADA in Denmark before I graduate. The goal with this piece was to get better at building large scale environments. And to learn some new workflows along the way.
Candor Castle cinematic video
Progress video from the early blockout to the finished scene
Throughout the project I learned more about terrain creation, modular workflows, how to light an environment and foliage creation - which was some of the key areas that I wanted to focus on.
Below are some screenshots I took along the way
For the terrain, I took my blockout from Maya and imported it into World Creator as a guide, so that I knew where to sculpt the mountains in the background.
These images represents me experimenting with the lighting. It was a challenge to get it to look just right. The first image is the default lighting, and the last one is the final
Some of my models split into modular pieces
Water normal map and material
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