Environment Art Reel
The projects bellow were produced within the last 9 months on my Game Art Ma. Everything has been put together in unreal engine.
Cloud Ocean
Personal Project This project served as an advanced shading techniques exploration, pertaining to flow map studies, parallax occlusion mapping (POM) and world align textures. The clouds and northern lights are the result of combing POM with Flow maps and Temporal AA Differing.
Hungry Hungry Kraken
6 week diorama, frozen frame of a ship being devoured by a kraken. game concept whereby you play as a kraken roaming the open waters.
here you can find an in depth breakdown of this project: https://stene2.wixsite.com/mod2blog
Volcanic Tomb
6 Week VFX project
This was my first VFX project inside of unreal engine. the concept itself was inspired by a matte painting by Tiago Sousa
For breakdown see my artstation Volcanic Tomb
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