
3D Character & Environment

These two 3D modelling projects were made during my past term. I have learned a lot while working on these and experienced different aspects of the game pipeline.
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Poison Ivy Character Rig
This project was made for my Advanced Character Animation module at GCU. The task was to create a fully rigged character and I chose to recreate the DC villain Poison Ivy in a vintage style.

The Process
The character was created in the span of 7 weeks. The main software used were Maya for rigging and ZBrush for modelling.


Solar Punk Farm
I made this project as an entry to the Rising Star Environment Challenge. I chose the them cosy comforts and created a sunny futuristic farm scene.

The Process
This environment was made in about 4 weeks. The modelling was made in Maya and the scene was assembled in Unreal Engine.





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