Lilith
Lilith is a Think Tank Training Center project, I had a great professor Magnus Skagerlund and amazing schoolmates. Was very intensive way but was funny.
Lilith based on awesome concept art by Igor Sid.
Down, original concept.
https://www.artstation.com/sidwill
I wanted to do a realistic version of the amazing concept art.
My first step was to sculpt the block of my character, until I finished my high level sculpt
The detail was made with Wrap4d, I used a female scan from 3dscanstore.
Retopology, Uvs and shading was made Maya software, Maya is faster and easier software to do my task, I used V-ray.
For texturing I used Zbrush and Mari for body´s base color and Substance Painter for cloth and others.
Differents render passes, in order, beauty, diffuse, normal, specular and SSS
My Maya scene was very simple, I used 3 lights for rendering, 2 lights was 45 degress an 1 back light for Subsurface effects
Finally, you can watch 360 degress video with HDRI skydome light
Thank´s for watch, I hope that you have enjoyed.
Comments (0)
This project doesn't have any comments yet.