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Aspiring Light Artist - Year One
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Aspiring Light Artist - Year One

Arthur Bost-Lamondie
by Harttak on 26 May 2022 for Rookie Awards 2022

Hello everyone ! My name is Arthur and I share with you my year one portfolio(2021).

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Hello everyone! My name is Arthur and i'm a French aspiring light artist !! 

                                                                    "LIFE GOES ON"

This is my first personal project for my porfolio I did one year ago.

 I've used UE5 with Lumen and I've create the level with asset from Epic / Megascan.

Some lighting variation

Moodboard

                                                                 "WHAT PLACE IS THIS"

My second project, on this one I wanted to test the movie render queue and learn more about sequencer and animation. I also used Unreal Engine 5 with Lumen for the lighting. 

For the level art, I've used asset from market place and megascan, the Holo artwork made by Angelina Stroganova come from Artstation and the music from V.G Studio in market place.

Some WIP

MoodBoard

                                                           "CENTIFOLIA" x "GOD HAND"

For this project I wanted try some modeling, so I've used blender to create the giant flower and World Machine for the landscape. I also wanted to deep dive into the volumetric cloud in Unreal Engine 5 and try davinci resolve. 



Additional shot made with davinci

Aternative shot : GOD HAND

MoodBoard

                                                   "THE REIGN OF THE GREAT BEAVER"

This project was made during the Arstation challenge -  Untamed : When animals ruled the world.

Its was my very first challenge, for this one I wanted try a bunch of things, Water, buoyancy system and niagara in UE5. I tried some voxel modelisation in Blender and for the materials, I have initiated myself to Quixel Mixer. 

Additional shot

Some WIP

Asset & materials - made with Blender and Mixer

Moodboard

                                                                  "FIRE RANGE RE-LIGHT"

My second challenge created by Lighting Bot Community and sponsorised by Dekogon, the objective was to relight this level  

First project made with UE 4.27, I wanted to try the GPU lightmass with raytracing and Dlss. I used a mix of baked, stationary and dynamic light.

 I was greatly inspired by the game "Control" for the lighting and the music  is from the game  F.EA.R - Not One Of Them .

To be honest, i'm not satisfied with the video, I took the risk of trying several things that I had never experienced in the hours before the end of the challenge. Everything didn’t work out the way I wanted it to.  But with this year of discovery and testing, I can now say that I love working on real-time lighting. I started rework part of my old project and in the future I will continue to test new things, like mocap and more blueprint, but focusing more on real time and In game stuff.

Moodboard

Thank you for looking at my portfolio ! See you next year !!

Arthur Bost-Lamondie.


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