HITOKIRI - Main Character
Character done within 3 month @ NEW3DGE School for an End of 1st Master Year Project called "HITOKIRI" | Concept, Modeling, Texture by me, Rendered in Unreal Engine 4 | Unreal Shader by Valentin Lefevre | RIG by Hippolyte Gely
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Unreal Render
Turn Beauty from Unreal
Turns WireFrame and Clay from Marmoset - 150k Polys
ZBrush Renders
The Textures were spread in 5 UV sets + 1 solely for the eyes - Done in Substance
Screen - Substance
Close-up Unreal
Movie Screenshot
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