VESTIGE - Environment/Lighting | STUDY - Characters
VESTIGE - Environment/Lighting Our team realised this project during our courses at New3dge. The challenge was to create a minimum of 30 seconds game demo in 3 months. I was in charge of the environment and lighting. STUDY - Characters Personnal project to improve my skills.
VESTIGE
Environment / Lighting
About the environment
For Vestige, we imagined a stylized medieval city knowledge for its imposant lighthouse, which protected its habitants from the darkness. My challenge was to composed the entirety of the city, with minimal modular architecture, to be efficient, in consideration of the short deeadline we had (3 month) and the small team we were.
Modular architecture, city assembly and lighting by Estelle Panel
About the modular and city
At the beginning of the project, Morganne Lebel designed our level and created the blocking, with some cubes, inside unreal.
I was in charge to convert this blocking into a city, with my modular elements and blueprint houses. I designed and composed the city of our project. During this time, Mélanie and Morganne were creating the assets and vegetation.
Then, with their assets and corrupted roots, I made the first version of the creature place, the city part around the lighthouse (background) and the tresor place. With Melanie Khau, we composed together the entrance of the city and the market place.
ABOUT VESTIGE
We realised this project during our courses at New3dge.
Our challenge was to create a minimum of 30 seconds game demo in 3 months.
Character artists: Armande Lecointre, Eva Lecocguen
Creature artist : Maxime Leroy
Environment artists: Estelle Panel, Mélanie Khau and Morganne Lebel
Compositor and Sound designer : Tristan Rollo
CHARACTER
STUDY - Ye-Zhang 3D Sculpt
Character made during a course at New3dge. Sculpted with Zbrush. Original artwork by Ye-Zhang.
Pagan Orc
Character made during a course at New3dge. Sculpted with Zbrush.It's my first 3D sculpting from imagination.
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