A-Frame in Nova Scotia
In this project, the objective was to recreate real images through the use of the 3DS Max program, together with the VRay rendering engine. Render based on a frame in nova scotia.
A-Frame in Nova Scotia
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In this project, the objective was to recreate real images through the use of the 3DS Max program, together with the VRay rendering engine. To do this, we had to organize and transfer the plans from Revit to 3ds Max, as well as plan the space, model each and every one of the objects that appeared in the scene (except for the vegetation), create materials and texturize, and of course , post-produce with photoshop.
In addition, independently, we had to model and texture an object, as well as organize its mesh well and make it an optimal model.
In my case, for the interior project I chose a house located in Scotland, of which I did not have any plans, so I had to carry out many tests until I found the appropriate measurements and perspectives.
For the product project, I chose a well-known appliance brand as it was featured in the interior scene itself and seemed like a great way to test my modeling skills.
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