Sculpts and Game art by Laura Schreurs

Sculpts and Game art by Laura Schreurs

Laura Schreurs
by lavux on 17 May 2019 for Rookie Awards 2019

These projects have been part of my education at Digital Arts & Entertaiment and include some additional sculpting work.

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Kiora The Crashing Wave || Statue sculpt

As a Magic The Gathering fan, I wanted to create a statue for one of my favorite characters. This started out as part of a character creation course at my school, but in my free time I added the tentacle and water splashes to create a full statue sculpt. Marmoset Toolbag 2  was used for the final renders. I learned a lot about how to sculpt different organic shapes in Zbrush!

A fairy miner's house || Diorama sculpt

One of my first bigger sculpts was creating this diorama. I made a photobash in Photoshop of several concepts with a fairy theme. After making a blockout in 3ds max, I put it in Zbrush and added all the details.  I had a lot of fun with this sculpt and the story behind the little fairy that might be living here.

Colorfull Ruins || Lighting study in Unreal Engine 4

I love forest settings so I loved working on this as an assignment. I used asset packs from the Unreal marketplace and made a rock and fern asset myself using Zbrush and Substance Painter. I also made a Subtance Designer material for the forest ground.

Stromae || Head sculpt

During my character creation course I got to sculpt one of my favorite artists as a first time head sculpt. I started out using a simple basemesh and first changed the big shapes. After adding more detail it came out better than I expected!

Bow of the artic wolf || World of warcraft bow design

In the game art course, we had to design and create a new weapon for world of warcraft. I've never really played it so I had to do a lot of research. I ended up with a bow inspired by the death knight class. After I made a design, I modelled it in 3ds max and textured it in photoshop.

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