Journey to my dream
This entry represents my journey at Animum Creativity Advanced School to become a 3D artist. Hard surface and environment projects that I hope you like as much as I enjoyed making them.
When I first saw Terminator 2 I thought that was what I wanted to do. Those incredible effects blew me away. But my life took me on another path. Now I'm 39, I always thought that I was getting old to change my path. Last year I found Animum Creativity Advanced School and decided to take their Master's degree in Advanced 3D Production.
Everything you're about to see below was made in Autodesk Maya, Substance 3D Painter, Mudbox, and Arnold, with some final touches in Nuke and Davinci Resolve for editing purpposes.
¡I really hope you like them!
Nintendo Game Boy
After learning the basic modelling tools and how to work with propper topology in Maya, and how to texture in Substance, the Game Boy was the first project I made at my Master's Degree.
Animum gave us many bluprints to choose from, as a gamer, the Game Boy had a special place in my heart. I enjoyed the process a lot.
Here are some renders I prepared:
Here's the turnaround shaded (with some retro music), and also clay and wireframe renders:
Porsche 356 (1964)
The Porsche 356 was my second project at Animum. It was a huge challenge. My teacher told me that the final car's topology had to be really clean and flow like a disney princess face.
The shading and lighting was also something I had never done before.
Like the other projects, it has been done in Autodesk Maya, Substance 3D Painter, rendered in Arnold and composed in Nuke. Editing has been done in Davinci Resolve.
Here's the turnaround video, with it's clay and wireframe renders:
The body and interior were shaded in substance, and the glass and lights were made in Maya. The lighting was based in Michael Furman's photography.
Here are some details rendered in Arnold:
The Simpsons
The third project in my master's degree at Animum was an environment. I always loved The Simpsons so it was an easy choice.
It's based on Sylvain Sarrailh's concept art.
All the hard surface has been modelled in Maya, but for the trees and foilage I used Quixel and TreeIt. It has been shaded in Substance, rendered in Arnold and composed in Nuke.
Here's the wireframe render vs. the final render.
R2D2
I've always been a Star Wars fan. During the Master's degree at Animum we had some optional hard surface projects to choose from. I thought R2 could be an interesting challenge for my reel.
Here are some close-up renders for more detail:
Here's the wireframe vs. the final render with white background.
If you got to this point,
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