Procedural Crystal
Personal project to learn about Material Nodes in Blender. I used simple Ico-Spheres as a base for the Modifier Stack that consists of Decimate, Weld, Remesh, and Bevel modifiers. By moving, rotating, and scaling it, a crystal structure gets created.
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The material is created from only procedural nodes that do not require image textures.
Modifier Stack
The mesh is created by using stacked modifiers to deform the icospheres.
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