Unreal Engine 3D Environment - Deceptive Appeasement
My first experience rendering in Unreal Engine and using related tools. I aimed to reproduce an environment concept art in 3D as close as possible to the original artwork (created by Klaus Pillon). The level is setup as a "film set". Original Concept Art by Klaus Pillon: https://www.artstation.com/artwork/KW69G
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Round of applause for our sponsors
Main Shot and Detail Lighting
Hero Prop Topology
Hero prop texture maps (Base Color - Normals - ORM)
Background mountain generated with Houdini and the scene setup
Color grading in DaVinci Resolve - Before and After
Metahuman modified with additional items and a simple breathing animation
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