Eupnea Weapon Concept
This is a weapon concept i made for a gameproject
Service Robot Concept
Space Exploration Concept
Night Scene
An environment scene i created in Unreal Engine 4. I used the trim texture technique from Sunset Overdrive by Insomniac Games to create all the assets in the scene.
A majority of the assets uses the same master material. It allows for vertex paint with a procedural brushstroke to achieve a painterly feel. The color, roughness, metalness and normal map are decided per instance of the material. Only two textures were used for each instance. One for the normal/AO and one for color, roughness and metalness. In the end only three master materials were used in the scene: one for glas, one for the text and logos and one for the rest of the assets.
Galvanis Weapon Concept
Galvanis Electromagnectic Coilgun is a collaboration i did with Andreas Cramer who made a model of this concept. Aswell as Jesper Bergman who made VFX for it.
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