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My Portfolio at The Game Assembly

My Portfolio at The Game Assembly

Timothy Karlsson
by durwerd on 22 May 2019 for Rookie Awards 2019

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Eupnea Weapon Concept

This is a weapon concept i made for a gameproject

Service Robot Concept

Space Exploration Concept

Night Scene

An environment scene i created in Unreal Engine 4. I used the trim texture technique from Sunset Overdrive by Insomniac Games to create all the assets in the scene.

A majority of the assets uses the same master material. It allows for vertex paint with a procedural brushstroke to achieve a painterly feel. The color, roughness, metalness and normal map are decided per instance of the material. Only two textures were used for each instance. One for the normal/AO and one for color, roughness and metalness. In the end only three master materials were used in the scene: one for glas, one for the text and logos and one for the rest of the assets.

Galvanis Weapon Concept

Galvanis Electromagnectic Coilgun is a collaboration i did with Andreas Cramer who made a model of this concept. Aswell as Jesper Bergman who made VFX for it.

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