
Hadal
Hadal is a cooperative multiplayer game made during the Covid pandemic that takes its players deep down in a cave system under the sea. We pride ourselves in creating a game that could put the players outside their comfort zone as they figure out strategies to overcome our adaptive AI.
Welcome to the Hadopelagic Zone.
Unventured and unexplored, your team was sent to take down an alpha threat lurking in its caverns, a near-inaccessible region. Armed in a submarine with utilities and armaments that survives the crushing pressure of the deep ocean.
Gameplay Summary
In Hadal, a team of 4 specialised submersibles dives into the Hadopelagic Zone in a mission to hunt The Leviathan. Every player plays a special role in the hunt.
Equipped with torpedoes and utilities, players have to cooperate in order to hunt down The Leviathan that lurks in an undisclosed cave system. Torpedoes, the only projectile effective against The Leviathan, can be resupplied from the unfortunate predecessors found on the map. The Leviathan has been surviving millennia through predation on large sea creatures. It poses strong senses and will utilise its environment to ambush its prey in a smart way.
Cinematic Trailer
Gameplay Footage
Unique Selling Point
In-game screenshots
Scene Renders
Here are some of the scenes rendered in Unity
If you're interested in looking into the technical side you can view our github here:
The game was developed by Pseudo Studio, a team of students
Jonathan Tang - Project Manager, UI, Generalist
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Hoi Jin Zhi - Tech Lead, Gameplay Design & Tech
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Jet Lee Shi Jie - Project Architect, AI Tech, Generalist
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Nicholas Tiew - Lead AI Design & Tech
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Harith bin Muhammad - Technical Artist, Graphics Programmer
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Joshua Lee - Design Lead, Level Designer
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Loo Yee Cheng - Art Lead, Character 3D Artist, Animator
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Yim Su Chi - Environmental 3D Artist
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Lou Yi Xi - Prop & Leviathan 3D Artist
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Ashley Yeo - 2D Artist, VFX Artist
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Our details can be found here!
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