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Callsign: Vapor (Real Time)

Callsign: Vapor (Real Time)

Jocque Butler
by jocquebutler on 10 May 2022 for Rookie Awards 2022

This is my interpretation of the beautiful Warhammer 40k art by Karl Kopinski ( Vapor is a game ready character with a triangle count of under 140k with 4k texture sets utilized.

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Vapor was my advanced term final project at Think Tank online.  Many thanks to my talented supervisor Frédéric Arsenault for providing guidance and feedback along the way. Additional thanks to all my class mates and friends who provided key feedback.

Vapor's low poly was created in Maya and Zbrush (zmodeler), high poly sculpt in zbrush with cloth simulation in Marvelous designer, texturing in substance designer and painter, illustrator and photoshop, rendering in Marmoset Toolbag, with some animation action provided by Mixamo.

My breakdown includes low poly and high poly images:

Garments created in Marvelous Designer:

Texture set breakdown, texturing using substance painter and textures and alphas I created using Photoshop and Illustrator:

XGen hair strands for fur cards, creation of wrinkle detail normal in substance designer, Marmoset Toolbag / Shader Setup, and finally my calendar / project plan.  While achieving the target by meeting the deadline, I seriously under estimated the time required for the low poly as indicated in the table, I made up the time in other areas and adjusted accordingly.

Thanks for checking him out!

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