For the 4-week character art course we had at FutureGames, I decided to make a character based off of a great concept by Stella Chen. During the course taught by Gabriel Forsén, we went through the process of creating a game-ready character, up to the point of texturing.
I particularly like the colors and shapes of the concept, and wanting to learn about creating hair cards, this character concept was perfect for what I wanted to do.
Most of the work was done in Blender, aside from the high-poly sculpt and texturing, which were done in Zbrush and Adobe Substance Painter respectively.
A huge shoutout to my classmate Charlotte Van Hulle for doing most of the texturing work.
While there are many things that I would like to redo or could have done differently, I feel pleased with what I've managed to produce and will take what I've learned from this into future projects.