Some environments and props
I want to share what I have done during my study at TTTC Online (Environment & Props for Games). I tried different technics and styles. That was a lot of fun!
Portofino
Always wanted to try something cartoony, something stylized. For this project, I was inspired by an incredible painting by Michael Swanson (https://www.mswansonart.com/). Software used: Maya, Zbrush, SP, SD, Unreal.
Modular pieces:
Some details:
Destiny
For this project, I wanted to replicate Destiny`s starship interior from the best sci-fi TV series "Stargate Universe".
Modules:
Retro phone
A hero prop I have made during my intermediate course. Here I was focused more on storytelling and realism.
Abandoned Room
This is my foundation course final project. It`s not a real-time scene, it was rendered in V-ray. Based on an awesome concept by Xinyi Chen (https://www.artstation.com/chenxinyi).
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