Rookie Awards 2024 - Open for Entries!
Olivia Francese Entry
Share  

Olivia Francese Entry

Olivia Francese
by oliviafrancese on 7 May 2022 for Rookie Awards 2022

I am a beginner 3D artist with a passion for 3D animations and models for video games. Right now I am a student at Bowling Green State University to improve my digital art skills. I hope in the near future to create 3D animations and models for the game industry.

1 752 0
Round of applause for our sponsors

The goal of this piece is to create an abandoned environment using Maya, Zbrush and 3D substance shader. I was expected to learn how to create an environment that looks run down, by using noise in the hypershade and adding in a fog for the environment. I choosed to create a abandoned Mayan golden temple system inside a cave, because I always had a fascination with ancient history.  There are four golden Mayan temples, and four golden Mayan pillars with Mayan writings on it. There is also a huge golden Mayan head statue near the opening of the cave. In the center is a Mayan calendar and a Mayan carving of a face. This is all inside a cave that also has bioluminescence in the water and in the crystals. The main lighting is from the opening of the cave, and it does have an atmospheric fog to it.  The crystals textures were created through adobe 3D substance shader, all the Mayan statues except the temples were made through Zbrush, everything else was made in Maya. What I would do differently in the piece is for the cave walls to have more details. 

In this piece, I created a hard surface model in Maya. I learned while making this how to render different textures, learn how to smooth surfaces and add divisions, and the design hard surfaces. For this piece I decided to create a camera, with a camera stand. This camera is different because instead of a traditional cube shape for its body I decided to create an octagon shape because it would be easier to travel with and it is a unique way to design a camera. Even though this camera has a modern design to it, it is worn-out. The camera is used outdoors, so the material of the body is made out of metal but is covered by paint. The metal of the lens is rustic, the buttons of the camera are losing its color and the paint on the camera is peeling away. However, the camera stand has a “new” and clean look to it because it is not as worn-out as the camera. I used different textures for the camera to be worn-out, such as a reddish color of metal for the rust, and different composite and composure settings in the hyper shade for the effect of the paint to seem like it is peeling away. I also added many mixshaders in the hypershade to mix different textures. I also added different digital paintings from photoshop for the buttons of the camera using the UV editor. To improve this piece I would add some dirt to the camera stand or the camera itself.

In this piece I created a model using Zbrush that also has hard and soft surface modeling in it. I learned while creating this project how to export the model from Zbrush into Maya, and to learn how to use the Zbrush software. For my model, I decided to create a futuristic/cybertech version of the historical figure Joan of Arc. The armor itself is hard-surfaced that still has the style of medieval armor, but is cybertech in a way because it glows in the dark. I also textured the model in Zbrush in order to make it more realistic. To improve the outcome of this assignment I would change the facial expression of my model to make her more fierce. The headpiece for her armor only covers one eye because with the other she can clearly see what is happening on the battlefield, while the other is looking through an electronic mask that would electronically scan the battlefield. 

This is an animation that I created using Maya. It shows a start of an adventure with a camera named Bmo Jr.  This character wakes up from a fly, then gets unexpectedly attacked. This led the robot to enter a portal, which is when this animation end at a cliffhanger. This animation also is created to be a movie preview. 


Comments (0)

This project doesn't have any comments yet.