Cyberpunk girl - Real time character
I'm glad to show you my first real-time character realized at Animum Creativity Advanced School for the Master degree in 3D Character modeling for videogames.
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In order, the maps are: Albedo, Roughness, Emissive, Metalness and Normal
A-Pose turntables.
Highpoly screenshots in Zbrush.
Finally, I wanted to give life to the character with a few simple animations thanks to Mixamo.
"References, references and more references".
The project it's based on this concept art from Nise Loftsteinn https://www.artstation.com/nise_loftsteinn
I hope you like it and thanks for watching!
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