Stylized japanese book
Based on the concept art of Maria Maleeva: https://www.artstation.com/artwork/dO12ox
Modelled everything in 3DsMax, sculpted in ZBrush and textured in Painter with some help of Photoshop for making the brush for the alpha cards, this is my master's project prop. I learned how to do gradient mapping texturing, which has been a challenge.
First of all, I had to get the sculpt of the prop itself, and it's been tons of fun. One of the things that I realized once I was done, looking at it again after a while is that I should've forced the sculpt some more, and added secondary details on the wood with alphas.
Here you can see the final wireframe and the maps. The final render of this prop was done in Marmoset.
Texturing this was, along with the sculpting itself, the best part of the process, and I'm currently working on other stylized projects to show off in my portfolio.
Large part of my masters was not only how to make props, but make full fledged enviros in Unreal 4
This is a work in progress of a realistic prop I'm working on, a 70's foldable TV and radio. I'm happy with how it's turning out and I intent to finish it under a realistic prop category in my portfolio.
Stylized skull sculpt
Following the fashion and ispiration of Sea of Thieves, I sculpted a stylized skull that I ended up quite liking!