2D Conceptual/Illustrative Work [2021-22]
Hello. I'm Olivia, and this is a small compilation of some of the 2D conceptual/illustrative work I have completed this year, from September '21 to May '22.
'Just the regular, choom..."
Narrative Keyframe Illustration. V, taking a well-earned munch to refuel.
(Inspired by CD Projekt Red's 'Cyberpunk 2077')
Genre/Character/Pose Tests
Thumbnailing/Sketches
Top 5 (Development)
A narrative illustration created for a concept project of my version of V from 2020's 'Cyberpunk 2077' after a gunfight... gotta refuel, right?
Character Redesign Project
A redesign project focusing on selecting a character in existing video game media and an object, and combining them to form a new character design.
In this redesign project, I wanted to try and loosely play around with the sci-fi context of the Assassin's Creed series, using the existing narrative antagonist of Khaliset from 'Origins' and attempting to combine them with a lighting fixture I came across from a visit to the Old Vic Theatre. I tried to focus primarily on conveying this through the use of subtle shape and flow motifs in the design, resulting in the production of a wide variety of conceptual silhouettes before the ultimate design was created.
Thank you for looking at my work. I look forward to seeing what we can all come up with for next year!
Artstation: https://oliviagunn.artstation.com/
LinkedIn: https://www.linkedin.com/in/olivia-gunn-94a504238/
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