Fly Agaric Thuriferar
This is my final project from my course at Nanyang Polytechnic. We were given one semester to work on any project of our choice and I settled on a 3D recreation of this lovely concept by RINOTUNA: https://www.artstation.com/artwork/VgAm04 This is my best and most complex work to date.
Final Work
Beauty Render
Wireframe
Polycount:
Character and props: 69.5k Tris
Including effects: 89.9k Tris
Close up Renders
Viewport (Blender)
She has a face under the mask!! I probably didn't need to model it but I did anyway. Her face was an unexpected challenge because of the slightly top-down camera angle - I needed to push the slope of her eyelid angle more than I thought I would.
As usual, all her topology is animation - ready and riggable. I am quite particular with loops and edge flows - my opinion is that good facial topology is one of the simple joys in life.
Her hair groom was done with Blender's particle system. In my original outline for this project, I really wanted to use Maya's xGen and make the render in Vray. But my Vray license expired suddenly and I don't have money. Blender's hair system is, thankfully, robust enough that I was able to make use of a hair groom system like I planned. I hope to learn to use hair cards next time!
Smoke VFX
The smoke was made using Blender’s volumetric texture rendering in Cycles.
I first created a "cage" for the smoke using curves in Blender, and giving it geometry. Then I used a few noise and musgrave textures to make the smoke pattern and plugged it into the shader's "Volume" input, with a transparent surface BSDF in the "Surface" input. The sparkles are geometric stars that I manually modeled and arranged. At first I wanted to be fancy and try using the particle system, but realised I wanted a little more precise control.
UV sets:
6 sets of 2k maps + 1 512px map for the chain links.
2D Concept - RINOTUNA
Thank you to rinotuna for giving me permission to use their lovely work!!!
Software used:
Modeling: Maya, Zbrush, Blender
Texturing: Substance Painter, Blender
Render, FX and groom: Blender Cycles
Final comp: Blender, Photoshop
Special thanks to my teachers and friends for their help and advice! And Blender for being my emotional support software. I love you!!!!
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