Haizea Silvestre - Environment and Prop Art 2022
Hello, my name is Haizea Silvestre and I recently graduated with a Ba in video Games at the school Brassart in France. I am happy to show you a collection of my recent work (from late 2021 to now).
The first project I will present is the Garden, based on the awesome concept art of Ngan Pham.https://www.artstation.com/artwork/ZoL2G
It's introduced me to Unreal Engine. I have learned Unity during my school years, but I used UE during my final internship and it caught my attention so I wanted to give it a try more in depth.
I started with a quick blockout in blender, and I exported it in Unreal to check the proportion before going more in depth with the modeling.
After adjusting proportions until a satisfied look, I modeled the lowpoly version of each prop in Blender and unwrapped it.
Then I sculpted highpoly versions and added details in Zbrush, and baked everything in Substance Painter and did the textures.
Props Render in the Game Engine
I wanted to practice my modeling skills so I wanted to focus in one prop, and practice with more complex shapes. So I chose this weapon because I really love this concept art from Elodie Mondoloni, and it was perfect for this exercise.
I did the modeling in Blender, my goal was to keep the topology clean and simple.
Then I did another version in Blender for the high Poly to fasten the process for Zbrush, because I am more comfortable with modeling software.
Then I exported this version into Zbrush and sculpted all the details.
I baked and did the textures in substance Painter.
I did the final render with Marmoset toolbag 4.