Videogames & VFX Animation reel
A compilation of my work at the first six months for Animum Creativity Advanced School. Some realistic animation cycles for videogames and body mechanic shots.
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Sometimes you need a deeper investigation to get a reference that fits your next shot. Animating characters with non human proportions is a great challenge.
Knowing the limitations of the characters you are animating is essential to create a credible animation. Your referenece needs to act according the character model.
Riggs from Animum Animum Creativity Advanced School.
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