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Sophie. Real-Time Character.

Sophie. Real-Time Character.

by Homerz12 on 11 Apr 2022 for Rookie Awards 2022

Hello! This is my last project. This is a real-time character, and I make it during the last three months. I hope you like it!

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Hello everybody! This is my last project, that i had made it during the last three months, inspired in the concept of Anete Bielas.

This is a real-time character, made in Zbrush, Blender, Substance Painter and rendered in Marmoset Toolbag.

All the clothes are made in ZBrush. I tried to make it in mrvelous designer, but finlay I decidet to make it in Zbrush.

For the texture maps I have used four 4k maps.

I have been finished my studies in Animum 3d last year, and the last months I was improving my skills in the modeling, the shading and the lighting. The most dificult part to do for me is the the hair. It's so dificult to make it and not to se the edges of the planes. I was seeing a lot of tutorials on youtube, and finaly, after a weeks i think that the result not is perfect, but it's better than my before project. 

On the other hand, i had a lot of issues with the light. I was putting some hard lights , and the normal map of my model was very smooth. After a lot of differents set ups y decide to quit the hdri and only use a three lights set up.

Finaly, I would like to say that in the next weeks I'm going to study to make realistic cloths and I'm going to continue improving my skills with the hair cards.

This is the wireframe of my character. This has got 100k tris more or less.

I did all the retopo in Blender.

This is the high poly that I made in Zbrush. After this i have make a lot of changes in the low poly in Blender.

This is the original concept made by A.Bielas.

I hope you like it!

You can visit my Artstation here:

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