Stylized Characters by Mark Krawiec
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Stylized Characters by Mark Krawiec

Mark Krawiec
by markkrawiec on 14 May 2019 for Rookie Awards 2019

I have been working on Three Characters inspired by the Overwatch Style. It was a journey and I am happy that I get the chance to enter them into this contest.

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Ludevic Von Statisch, Izzet Mercenary

My First Character in my dive of Stylized Characters is thanks to a tutorial from Marc Brunet on how to create Overwatch Style Characters. The whole model uses a single 2k texture set. I modeled this piece using Maya and Zbrush, retopologized using 3D Coat and Maya, and textured in 3D Coat, Substance Painter and Photoshop. The Color Scheme was inspired by the Izzet League from Magic the Gathering. The model is 17.8k Tris.


Blypyp, Martian Scientist

My Second Character in my dive of Stylized Characters  is what I consider my implementation of what I learned in the first project to better mentally retain the process. This character is actually from a card game called Keyforge and I loved the design of this green alien so I decided to look up the concept artist David Kegg and find his portfolio. The Character is on a 2k texture set and his cape is a separate 2k texture set. I modeled this piece using Maya and Zbrush, retopologized using 3D Coat and Maya, and textured in 3D Coat, Substance Painter and Photoshop. The model is 17.3k Tris.

Card Art by Maria Poliakova & Concept Art by David Kegg

Willow the Elven Spirit Keeper

My Third Character in my dive of Stylized Characters focused on creating a female elf with a nature focus. I attempted my own concept art design and created my design in 3D. I sculpted the base female first and created three variations of clothing in photoshop until I settled on a fourth design combining the first two outfits. The Forest Spirit Skin for Orisa from Overwatch was one of my main inspirations along with a pure ref file full of druids and elves. The Skin / Foot Wraps and Clothing / Armor / Branch Arm have their own individual 2k texture sets, the Hair / Leather Straps have their own 1k texture sets and the Eyes sport a 512x512 texture set.  I modeled this piece using Maya and Zbrush, retopologized using 3D Coat and Maya, and textured in 3D Coat, Substance Painter and Photoshop. The model is 33.2k Tris.

Cloth Concepting. During the sculpting process, I ultimately decided to replace the rock arm with a branch arm to better suit the slender form of the character.


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