Sci-fi female character
Sculpted in zbrush, uvs, retopology in Blender, texturing with substance painter. Rendered with Cycles in Blender as well as real time render with eevee (2ndimage). Concept art by Tb-Choi.
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Sci-fi Female character, (2D concept by TB choi)
Character made to be used in real time with baked texture-maps, as well as subdivision levels for higher quality renders.
Rendered with Blender Cycles, as well as Real-Time Eevee Renderer (2nd image).
Sculpted in Zbrush, retopology/UVs in Blender, Displacement and normal maps exported from Zbrush, combined with texture maps made with substance painter, and procedural textures in Blender. Hair made with "hair card" planes, textured and Uvs with Blender.
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