3 Musketeers
Final Project for Vancouver Film School. The body base mesh was sculpted in Zbrush and retopologized in Maya. Garment is created and exported out of Marvelous Designer, imported into Zbrush for ZRemesh, and finalized in Maya. Grooming was done with Xgen. Finally, everything was textured in Substance Painter.
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Round of applause for our sponsors
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