Environment creation & Prop Design | Demo Reel
These are the most relevant environments and props that I made since the previous edition of the rookie awards (2021) ends, improving my skills and implementing techniques widely used in the industry (Trimsheet workflows, procedural material creation, realtime lighting, modularity in assets, etc).
Ancient Temple Ruins
Softwares used: Unreal Engine 5, Substance Painter & designer, Zbrush, Marmoset , blender & Quixel Bridge
SCIFI Hangar
The Rover Vehicle (BOBCAT GATHEARER M-041) was made by my friend Lobo (https://www.artstation.com/artwork/WKAV6G). Also I had the pleasure to wrote an article in Game Artists UK explaining the creation of this environment
Software used: Unreal Engine 4.26, Substance Painter & Blender
SCIFI Medical facility
Softwares used: Unreal Engine 5, Substance Painter, Marmoset , Blender , Quixel Bridge
Prop creation
Softwares used: Blender (Octane render build), Substance Painter, Marmoset , Photoshop. You can see more here:
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