
Cyrah's Ascent
Following the destruction of her village and people by the Laust, Cyrah takes up the mantle of the Ancient Matriarchs to avenge her people. Harness the power of Essence in its multiple forms to scale the mountain and destroy the source corrupting the land in Cyrah’s Ascent.

Cyrah's Ascent is a third-person combat game with high mobility. Imbued with magical essence, Cyrah must defeat the Laust and avenge her people.
Game Trailer
Cyrah’s Ascent is a 3D ranged action combat game that focuses on giving the player plenty of mobility options and ranged attacks to deal with several different enemies. While containing third-person shooter mechanics, it delivers these through the context of a magical energy rather than traditional ranged weaponry. Players also have access to some other abilities such as a self-heal, a double jump, and a dash. The main character, Cyrah, must utilize these abilities to overcome the chaotic creatures known as the Laust who have destroyed her village. By destroying the source of their power she hopes to restore balance to her world.
Gameplay
Key Art
Character Development
Cyrah
Reaper
Spitter
Big Reaper
Environment Development
VFX Development
UI/UX Development
Style Guide
In-game
Team Coffee Break
Production Leads
Taylor Guy Co-Producer LinkedinChristopher Pang Co-Producer Linkedin
Grant Campbell Creative Director Linkedin
Art Team
Ashley Rosenbaum Art Lead, Animator, Rigger, UI, Concept Artist Linkedin | RookiesKatherine Hoppe Art Producer, Character/Concept Artist Linkedin | Rookies
Zainab Asgari Co-Env. Lead, Texture/Concept Artist Linkedin | Rookies
Trevin Dahl Co-Env. Lead, Tech Artist Linkedin | Rookies
Christopher Pang Rigger, Animator Linkedin
Blake Johnson Animator, Cinematic Director Linkedin
Josh Bechtol Animator, Cinematics Linkedin
Liz Lee Animator Linkedin
Hwa Min Jung Character/Prop/Concept Artist Linkedin | Rookies
Annie Hanson VFX Artist Linkedin
Anoop Herur-Raman VFX Artist Linkedin | Rookies
Amy Kim Marketing Illustration Linkedin
Kelsey O'Neill Concept Artist, Illustrator Linkedin
Casca Socea Level/Lighting Artist Linkedin | Rookies
Corwin Robinson 3D Environment Artist, Modeler Linkedin
John Bruzan 3D Environment Artist, Modeler Linkedin
Tammy Nguyen 3D Environment Artist Linkedin | Rookies
Zoe Davis 3D Environment Artist Linkedin | Rookies
Audio
Michelle Mayer Audio Lead, Sound Designer LinkedinDesign
Matt Longcore Design Lead, Level Designer LinkedinAnthony Williams UR/UX Designer Linkedin
Grant Campbell System Designer Linkedin
Tech
Bennett Ewanchyna Tech Lead, VFX/Gameplay Programmer LinkedinAmy Stoltz Behavior/Gameplay Programmer Linkedin
Jason Thiel Tools Programmer Linkedin
Keegan Tompkins Graphics/Gameplay Programmer Linkedin
Taylor Guy UI/Graphics/Gameplay Programmer Linkedin
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