Hamish Kentwell - Concept Art
Hi, I've just finished my final year at CDW Studios/Flinders University where I focused on environment and keyframe concepts. I also dabbled in hard-surface design, an area that I am currently trying to develop further.
Triteia Keyframes:
The keyframes and accompanying sketches and models below were created as part of my final year at CDW Studios/Flinders University.
I created a rough outline for the opening episode of a space adventure, sketched out a series of 10 keyframe scenes, and then chose 3 to develop into finished paintings.
Keyframe 01:
The Escape- the crew of the HMS Extravagance flee from enemy gunships.
The 10 keyframe sketches outlining a rough story intro.
HMS Extravagance - the hero spaceship:
The main design challenge here was to create a large-scale (carrier type) ship that has both a flight and landing mode. It launches waves of fighter drones, instead of manned spacecraft.
Keyframe 02:
Surprise Attack- a short while after the HMS Extravagance crash lands on an alien planet.
Keyframe 03:
Cathedral- Two of the ship's crew surface to find themselves inside a vast geothermal vent.
Crabbing: Fen-Side ~
Mood-shot for a swamp world where mech pilots and giant creatures collide.
Scavenger Mech ~
A mech design project to improve my concept modelling in Blender (figure sourced from Mixamo).
Spaceship Thumbnails ~
Recent pen-on-paper sketches.
Codex: Lords of Xibalba ~
Environment design for games: project 01.
La Grieta: Dig Site ~
I created this piece before the "Codex: Lords of Xibalba" concepts. It served as the initial inspiration for the game design project.
Galatea: Siphon Arena ~
Environment design for games: project 02.
Ferrum: Factory Entrance ~
An older project set in a crumbling seaside industrial precinct.
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