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Garment and Character Work
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Garment and Character Work

Athena Cole
by Enayla on 5 May 2022 for Rookie Awards 2022

A small collection of my character work from this year, focusing on garment and textile creation.

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Laudna - Critical Role

Concept: art by Hannah Friedrichs based on Marisha Ray's character
Software: Marvelous Designer, ZBrush, Maya, XGen, Substance Painter, Marmoset

Real-time game character sculpt of Laudna from Critical Role, based on official character artwork by Hannah Friedrichs (twitter.com/agarthanguide). I've fallen in love with the character as the show progresses and am glad to have spent so long with her in learning the full character pipeline.

Comparison to the original concept art (right) by Hannah Friedrichs.

18th Century Gown

Concept: self-designed based on extant garments
Software: Marvelous Designer, ZBrush, Maya, Substance Painter, Marmoset.

My first foray into costume creation for games - coming from a traditional sewing background, I wanted to try and apply those skills to virtual clothing. This is based on a mishmash of extant garments from the late 1700s (and a few gowns from 'The Duchess' film), and is fairly historically accurate in shape if not textile choice. I've experimented with texturing fabric and attempted to replicate the shift-color effect of silk taffeta.


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