Small scale scene built for my Game Art 2 class, responsible for all items except rock assets pulled from Quixel, original background HDRI's, and ambient audio from Freesound. Snake is rigged in Maya. Originally was using only a moon sphere ground with texture maps from NASA, evolved into a landscape.
MoonSnake - Unreal 4, Maya, Substance, ZBrush
Small scale scene built for my Game Art 2 class, responsible for all items except rock assets pulled from Quixel, original background HDRI's, and ambient audio from Freesound.
All materials instance from a single modular PBR material blueprint except for translucent materials which include refraction, textures generated and/or painted in Substance Designer/Painter, models built in Maya.
Snake head sculpted in Zbrush, the body is a rigged cylinder with repeatable Designer maps.
Spline blueprint used for wires, extra exterior structures. Scatter blueprint used to build mountains and scatter rocks, dirt. Additional rocks/sticks scattered using MASH exported from Maya inside the enclosure.
Mixed PBR Parallax World Aligned Material with vertex blending for modular structure material to blend between the walls and carpet across sections seamlessly.
Class length 10 weeks.
Maya IK Spline Rig
Snake Head High to Low Poly
Substance Designer Materials
Maya Process Modular Components