Game Art Showcase
Hi! My name is Oana Pascari and I am a second year Game Art student from Falmouth University. Here are some of the projects that I've been working on this year.
The Raven Hotel- Altered Carbon
In this project, I chose to recreate a scene from a series that I really enjoy, the Raven Hotel lobby from the Altered Carbon and turn it into a real-time game ready environment. The Raven Hotel is run by Poe, an Artificial Intelligence, patterned after the famous writer Edgar Allan Poe.
I am looking to get the architectural structure and assets across the room as close as I can to the original but I want to transform the light into a warm, bright, sunset light to make the room feel more cosy.The complexity of the architecture/layout and also the mood of the scene atrracted me a lot and I knew it was going to be a challenge. I loved the Victorian and vintage influence of the scene.
Everything from production (ex. assets, textures, etc.) was created by me.
4K Cinematic in Unreal Engine
Scene Shots
Pre Production
In these screenshots of my project board you can find the direct reference from the series, along with texture reference, more real-world references for some objects that were less visible and also a planning board for organizing what I have to model, best said, a list of modular pieces that were identified across the scene.
If you are interested in checking my full development blog, you can find it here:
https://oanapascari.wixsite.com/theravenhotel-altere/post/the-raven-hotel-altered-carbon-development-journal
Block-out
Production
AO- Wireframe renders along with UV checker for the final scene
Unreal Engine
This is the scene after the materials were applied. At the moment no complex light and no bake.
Modular Kit
Textures and custom prints
The Tostador Flamethrower- Far Cry 6
Here is a game ready recreation of the Tostador flamethrower from the FarCry 6 game. I made this in order to elevate my hard surface modelling and texturing skills. I wanted this to have a final look as close as possible to a AAA asset.
Everything in this project is created by me.
Marmoset 4 Turntable
Beauty shots
Wireframe Turntable
Bake
Feudal Japan: The Shogunate Yokai
Even if I mostly create props and environments, I enjoy organic sculpting too. This is the latest character I worked on. In this project, I turned a 2D concept in a semi-realistic real-time, game-ready character. Here is a full breakdown of the production pipeline.
Everything in this project, from base mesh to textures, rig, etc. is created by me.
Concept art by: https://www.artstation.com/artwork/w8AlQL
Marmoset 4 Turntable
Marmoset 4 Wireframe Turntable
Beauty Shots
Production
Sculpt, Bake, Texture breakdown, Wireframe, UVs layout
Floor asset
Software used:
Autodesk Maya
Zbrush
Substance Painter
Photoshop
Marmoset 4
Unreal Engine
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