![The Crosshair [Real-time Character]](https://d3stdg5so273ei.cloudfront.net/gaurav333/2022-03-09/623417/1400xAUTO/thumbnail-gaurav333-crop.jpg)
The Crosshair [Real-time Character]
This was my final personal project while finishing my studies at Vancouver Film School. Had a lot of fun working on this project as I wanted to design and model a tactical & stealthy looking game character with a mix of hard surface and organic parts. Learned a lot of new things working on this. Hope you guys enjoy!
For this Character, I started out by collecting a lot of reference images to get some ideas for the design, after that, I sculpted a body base mesh and then designed the body armour and other things like the helmet and bionic arm on top of it inside Zbrush, the fabrics were generated in Marvelous Designer and then retouched in Zbrush, then took it into Maya to retopo and make a more refined low poly version of the model, and added some additional details. For the character skin, I followed the Texturing XYZ killer workflow and used Wrap 3, Zbrush and Mari. The High poly to Low poly bakes were done using xNormal and Substance Painter. Finally, everything was textured in Substance Painter and Rendered in Marmoset toolbag 4.





The Face


The Weapons




Breakdown





Concept Sculpt Process
Character Inspiration

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