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Portfolio - De Regge Arno - 2021/2022
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Portfolio - De Regge Arno - 2021/2022

De Regge Arno
by DeReggeArno on 8 Mar 2022 for Rookie Awards 2022

Hello, my name is Arno De Regge and I am a 3rd year VFX and 3D Production student at DAE in Belgium-Kortrijk. Here is some work from the past year I made between September 2021 and June 2022.

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Hello, my name is Arno De Regge and I am a 3rd year VFX and 3D Production student at DAE in Belgium-Kortrijk. Here is some work from the past year I made between September 2021 and June 2022. This will be my last Rookies entry because I will be starting as a Junior modeler at Industrial Light and Magic. Hope you like my work and let me know if you have some feedback! 

IPA - Intelligent Protection Andriod - Personal Project

The goal of this project was to create a robot that could show emotion in any way. The model is mostly inspired by "Chappie". This project was first going to be used in a short film I was going to make with friends, this ended up not being finished. I finished the model and rendered it inside a scene. The environment is made out of megascans from Quixel Megascan library. The image is rendered with Arnold and post production is done with Photoshop. 

The model is: 

- Rigged in Autodesk Maya

- Modeled in Autodesk 3ds Max

- Textured in Substance Painter

Blaster Rifle - Personal Project

The goal of this project was to create a more dynamic model to push my modeling skills a bit further. I also took this project to practice my texturing a bit more in detail. The scene is inspired by a fanmade "Warhammer" short movie, I tried to recreate the mood of the scene. The render is made with Arnold and post production is done with Photoshop. 

The scene is: 

 - Modeled in Autodesk 3ds Max

- Textured in Substance Painter

Procedural Spider-Man Web Shooter - Graduation Work

This project was my graduation work. The goal of it was to create procedrual Spider-Man web shooter with addition of an interactive feature. The entire tool was made with Sidefx Houdini and Python States, the renders are made with Mantra. The web material is a basic material with subsurface and transmission. The simulation is made with Vellum and a procedural animation. 

Roots - Group Project

This is a group project that was made over the course of 12 weeks. This project was made with these talented people:

Sacha Rossi - VFX generalist - https://www.artstation.com/sacha16r

Adriano Lorusso-Favia - Concept Artist - https://www.artstation.com/adrianolorusso

Alexy Muller - Technical Artist - https://www.artstation.com/alexy_muller

David Klein - Compositing Artist - https://www.artstation.com/nonapix

Arno De Regge (me) - Lighting Artist - https://www.artstation.com/arnoderegge

I was responsible for set dressing and lighting mainly. I also did some compositing and modeling. 

Thank you for checking out my Rookies Entry and hope you enjoyed the work. Let me know what you thought of it!


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