Febe de Vos - The Rookies 2022
Hello and welcome to my Rookies 2022 entry. Here you will find the overview of a year's worth of personal character art projects.
2021-2022
For these projects (with exception of the apprentice) a big challenge of their design process was the character design itself and how to balance the various visual components I wanted them to have.
I also set a series of separate goals for each individual projects. Technical aspects that I wanted to focus and improve upon.
Queen of the Seelie Court
My goal was primarily character design and texturing/ final materials in marmoset. I decided to not really focus on getting it as optimised as I could. This way I could give all my energy to full fill my set goals. For the details on her face I used an texturing XYZ face map that I projected using zwrap.
Dance of the Sugarplum Fairy
I really focussed on getting the clothing right for this one, I felt like designing clothing had taken a bit of a backseat on my other projects so I went all out on that. Texturing and properly retopo-ing her were other technical goals I set for myself here.
W.I.P shots
The Apprentice
Original concept art made by : Marie Magny
I usually prefer doing my own character designs for the freedom it gives me. However "The apprentice" by Marie Magny was a long admired concept in art station 'to do' folder. I finally felt confident enough in my own abilities to try and tackle it. This project was my first venture into doing hair cards with x-gen. Next to x-gen the focus I had was to really try and get a clean sculpt going and a neat re-topology.
W.I.P shots
Lilith: Mother of Demons
Lilith was the first of my 'real' detailed characters. She started out as a little freehand fun sketch in zbrush and then grew out into a monstrous (haha) project. Because I was used to many small scale projects before her about everything from sculpt-finished presentation was a huge challenge for me.
This was also the first project I've ever used an XYZ face-scan on for the pores in the face.
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