Late for work
  Play by Play

Late for work

In this animation, our friend the Spider Knight is getting ready for work, when he checks the time and sees that he's got none left!!

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Update - 29 Nov 2021

So, it's been over a week since my last update so I ought to show some progress. First and foremost, I moved from the stepped curves to spline curves. I'll show what the first attempt at that looked like, because it was when I realised just how much animation information I did not have. Once I realised that I wasn't doing the breakdowns, I kept it mostly in spline, just so that I'd be able to see what the final animation would look like anyway.

Parenting and un-parenting things worried me, so I initially tried to just have the objects share position keyframes using a locator to switch between the two. Because the hands are, themselves, controlled and influenced by other controls on the rig, this didn't work. So, I spent an entire day making sure everything was parenting and unparenting correctly!

After the week, fixing the spline and parenting, this is what I have:

However, the first time I turned it to spline, it looked like this:

I need to learn more about breakdowns.

I'll have another update soon!

Comments (1)

Update - 17 Nov 2021

I'm very excited to do this contest! I've taken today to start blocking out my poses. While it's not as detailed as I know I'm going to need to make it, I think this is a solid start. I've taken the time to model a toothbrush (which turned out far too big) and a sink, and grabbed the rest of the props from substance assets (as per the rulings)

Tomorrow, I'll be improving this blockout as well as modelling a doorframe to walk through, and another wall. There are some poses in here which aren't the best, I'll touch them up tomorrow as well.  See you tomorrow with an update!!