Stranger Things Moving Poster
Stranger Things Poster Animation
Update - 1 Jan 2022
Final Concept - I worked to get the landscape and water as close to the reference as I could within the time all assets are mega scans and third party
Update - 30 Dec 2021
I fixed the landscape resolution so that it matched the reference better, now I am fixing the textures and adding foliage as well as placing the road again before I move onto the final shot/ composition and some final touches
Update - 28 Dec 2021
Worked on the water -- shaped the landscape a bit more to fit the reference for the road -- placed the road down -- now I'll work on the road placement , fix the shoreline and start placing some props as well as grass and trees
Update - 25 Dec 2021
I brought the new heightfield into Unreal Engine and textured it, next I'm going to place the road, make the water look much better and finish the scene with some props
Update - 9 Dec 2021
The image from my reference is a place on the Pacific Coast Highway; to make my landscape look as accurate to the ref as possible, I used a feature in houdini called mapbox to make my heightfield better
Now is time to re-do the masks and texture again for UE4
Update - 27 Nov 2021
I began texturing to make sure the masks were appearing correctly; this is a rough draft and I will be changing the textures so that it can fit my scene properly
The ocean is a work in progress too
Update - 19 Nov 2021
Back in Houdini I made the terrain match the shoreline better so I could rough draft the ocean placement
The rough draft in Unreal Engine
Update - 16 Nov 2021
I did some more work on the ocean material; Its ready to get pulled into the main project so I can place it into the scene and start working through some ideas
Update - 14 Nov 2021
I chose to use a pacific coastal scene so here is my start with the ocean material in Unreal Engine
Update - 13 Nov 2021
Stranger Things 4 will take place in California so I made another reference board to point me in the right direction
Update - 12 Nov 2021
Reference board for ideas and color scheme
Heightfield for rough draft and masks for textures
After I exported the heightfield into Unreal I found the scale was off and the terrain was distorted
In Houdini I reduced the noise to fix those mountains and I went and redid the masks for the textures; also I reduced the width of the road to better fit the scale of my scene
The heightfield in Unreal after making those edits for the scale to be more realistic
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